Self-Study Module 3: Unity Terrain and ProBuilder
UTAS KIT207 Portfolio » Devlog
The Unity scene has changed once again! This time I have utilised Unity's terrain tools and ProBuilder to create a hilly landscape and inaccurate recreation of the following buildings respectively:
Not much else to say about the scene. The hills have a "maze-like" quality that makes navigation interesting, and the terrain is covered in "trees" (rubbish bins 😉).
UTAS KIT207 Portfolio
A portfolio of the work created in KIT207 Game Design and Production.
Status | In development |
Category | Other |
Author | JoshGx |
More posts
- Tutorial 5: Cinemachine and Post-Processing StackAug 23, 2021
- Self-Study Module 5: LightingAug 16, 2021
- Self-Study Module 4 (Pt2): Game IdeasAug 08, 2021
- Self-Study Module 4 (Pt1): A Simple GameAug 08, 2021
- Tutorial 3: Unity Enemy NavMesh AI, and RaycastingAug 08, 2021
- Tutorial 2: Animated Character in Unity SceneAug 03, 2021
- Tutorial 1: Unity Street SceneJul 27, 2021
- Self-Study Module 2: Blender Animated CharacterJul 26, 2021
- Self-Study Module 1: Blender Rubbish BinJul 18, 2021
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