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UTAS KIT207 Portfolio
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Devlog
Tutorial 5: Cinemachine and Post-Processing Stack
August 23, 2021
by
JoshGx
This week, I added cinemachine cameras and post-processing to the test project game. Cinemachine cameras allow for more dynamic feeling visuals, and post-processing can do a lot to make a game look mo...
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Self-Study Module 5: Lighting
August 16, 2021
by
JoshGx
Lighting! Lighting is important to make games that looks interesting, and it'd be nice to have some in my projects, so what if that thing I said? I followed this Brackeys tutorial on baked lighting, i...
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Self-Study Module 4 (Pt2): Game Ideas
August 08, 2021
by
JoshGx
Brainstorming game ideas is quite tough, but here are two interesting ideas that incorporate the theme of “unexpected opposites”. I’m quite proud of my ideas, and am eager to see how they would...
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Self-Study Module 4 (Pt1): A Simple Game
August 08, 2021
by
JoshGx
The project from the Tutorial 3 devlog has been further extended into an actual game. The player avoids enemies that spawn into the scene, and collects health pills to regain their health. Losing all...
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Tutorial 3: Unity Enemy NavMesh AI, and Raycasting
August 08, 2021
by
JoshGx
This week's development in Unity was creating enemies with AI that follow the player around a 3D environment, through utilisation of Unity's NavMesh tools. The player is able to create these enemies b...
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Self-Study Module 3: Unity Terrain and ProBuilder
August 03, 2021
by
JoshGx
The Unity scene has changed once again! This time I have utilised Unity's terrain tools and ProBuilder to create a hilly landscape and inaccurate recreation of the following buildings respectively: No...
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Tutorial 2: Animated Character in Unity Scene
August 03, 2021
by
JoshGx
Remember the Blender animated character I made? And the Unity street scene? Well, what if they could coexist? In my latest endeavours, I have moved my animated Robot Devil model into the Unity scene,...
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Tutorial 1: Unity Street Scene
July 27, 2021
by
JoshGx
Just a short devlog today; here's a Unity scene I created out of my Blender rubbish bin (from an earlier devlog), primitive objects (for the road and footpath), and two model resources obtained from P...
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Self-Study Module 2: Blender Animated Character
July 26, 2021
by
JoshGx
My latest creation in Blender is a model recreation of the Robot Devil character from Futurama, directly based on the image shown below: Once I had finished creating my model, I set to work creating a...
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Self-Study Module 1: Blender Rubbish Bin
July 18, 2021
by
JoshGx
My recent Blender project was to model a real world object that you might find at a Tasmanian tourist attraction; I made the choice to model a specific rubbish bin located in a Tasmanian suburb (which...
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My First Blender Model: Low-Poly Barrel
July 17, 2021
by
JoshGx
This is the barrel I created while following Brackeys's "Getting Started with Blender" series: https://www.youtube.com/playlist?list=PLPV2KyIb3jR7NpThqBF78byFOrzPKiLmb...
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