Tutorial 3: Unity Enemy NavMesh AI, and Raycasting
UTAS KIT207 Portfolio » Devlog
This week's development in Unity was creating enemies with AI that follow the player around a 3D environment, through utilisation of Unity's NavMesh tools. The player is able to create these enemies by clicking in the 3D environment, where a raycast from the mouse then determines where the enemy will spawn.
UTAS KIT207 Portfolio
A portfolio of the work created in KIT207 Game Design and Production.
Status | In development |
Category | Other |
Author | JoshGx |
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