Self-Study Module 5: Lighting


Lighting! Lighting is important to make games that looks interesting, and it'd be nice to have some in my projects, so what if that thing I said?

I followed this Brackeys tutorial on baked lighting, in order to replicate this monkey room scene, as seen below:

After this, I was able to follow this follow-up tutorial, involving realtime lighting, and was able to modify my old ongoing Unity scene from looking like this:


to this:


What are some of the transformations I made to get the scene to look like this? Well, I modified the main directional light for the room to be darker and tinged purple, and added a rim light (a light facing the opposite direction, to backlight) with a blue tinge. The health pills where given red point lights to help them stand out, and likewise with the barely visible rubbish bins but with blue point lights. The skybox was also modified to a pitch black to better suit the new darkened lighting.

The primary focus of the scene is the purple neon strips on the ramp, which are a combination of various techniques. The neon strips are solid objects with an emissive light material to give them a fluorescent colouring. Four point lights were added along the length of each strip to dynamically light nearby subjects. Finally, a post-processing bloom effect was added to the camera to make bright objects – most notably the neon strips – have a stand-out glow.

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